Greetings from Richard Camrys, Nethermancer

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Last Updated (Friday, 03 February 2012 09:25) Written by Jay L. Friday, 03 February 2012 09:19

(This letter arrives at the initial onset of the entre mois.)

Champions of Mythir,

Greetings from Richard Camrys, Nethermancer.

By way of introduction, I should have liked to send you a note congratulating you on your success at revising the paradigm of the Prime.  Your defeat of the Netherlords through restoration of ancient master focal points and the destruction of the Oubliette is an impressive feat, and your vision should be applauded. Instead I have the unpleasant task of introducing myself by sending this ahead to warn of great peril to your veil and your Rose Rexana.

First, you should understand that with the Paradigm shift, practical Nethermancy has changed significantly and Thrax has found a way to consume the very essence of elemental magic to invoke Nethermancy, what you think of as Void magic. This has greatly increased his power in the Prime.  Second, he has used this power to craft two tremendous void constructs, called Void Titans.   He will be bringing all of his might to bear upon you and the Rose Rexana.

I understand that you do not trust me, and will think this is a trap, but it is not. There is much you do not comprehend about what is happening concerning the Prime and Void since the paradigm shift that you have brought about. Thrax, in the face of his unraveling and defeat, has decided to try and up-end the game board and instead of acknowledging your victory as I and most of his former Pentaverates have, seeks to annihilate all of creation by binding himself to a veil in Rosehaven.  I will endeavor to explain fully in person, and I am travelling with all haste to your location. In the mean-time I am sending this missive to properly prepare you, I hope that this arrives in time.

When Thrax arrives try to avoid confrontation with him. I realize this may be impossible, but directly confronting him at this time has no chance of success.  Instead you must focus on defeating the stabilizing magics he will create to bring himself and his minions to you.  If you can do this in time, you will defeat his plan. You must destroy the Titans; they are the key to his plan. Any other minions he has will be able to remanifest at them, as they are walking Void tears in the prime. The keys to your success lay in the following brief paragraphs:

KEEP THE TITANS APART FROM EACH OTHER

DO NOT allow the Titans to remain near each other, as they have some capacity to nullify unwanted effects on each other in close proximity.   They should be relatively slow and ponderous, and as long as they are engaged, they should not move towards each other.   It will take all your skill and might simply to remain alive in front of them.  Let me be clear that no one can stand in the face of one of these Titans.   You will need to help each other to have any chance. The Titans are stabilized by void pylons that will not be visible to you.  In order to destroy the Titans, you MUST destroy the Void Pylons.  

CRACK THE ARMORED SHELL OF EACH TITAN TO REVEAL THE PYLON IT IS ANCHORED BY
The easy way – Take the sticks that I have sent with these notes, and activate one near each Titan by channeling mana into it for 10 seconds.  This will greatly weaken the armored outer shell of the Titan making the outer armored layer much easier to destroy.  Once this layer is removed, the pylon that anchors the Titan will appear so that you may affect it.   What can I say, its Void magic, and Void is always vulnerable to Void.  It’s your choice.

The hard way – You can, on your own, attempt to destroy the armored outer shell of each Titan.  I want to emphasize again this is the hard way.   I am not even certain you have the might to achieve such a thing, but it is theoretically possible.   In any case, this will be a slow and arduous process, and no doubt the loss of life force from this method will be catastrophically higher than the easy way.  Once the armored shell is destroyed, the Pylon for each Titan will appear.  Again, it’s your choice.

DESTROY EACH PYLON

The titans will move to their Pylons to defend them. In this state they will be more reliant upon their inherent Void magics than their armored forms. They may use different abilities or have different weaknesses in their Void form as opposed to their armored form. More I do not know.
At each pylon, you will probably be unable to approach directly. I suggest attempting to overpower the pylon with list magics. You will have to figure out exactly what to do, but likely repeated base magic effects applied to the pylon will eventually break them.  A proper Void ritual would of course make this easier, but you likely do not have such resources.  Bear in mind the pylon can defend itself, and the Titans and minions will attempt to stop you.  It may be that you can further weaken the Titan in its void form, but I do not have further details.  Until the pylon is destroyed, you will have to find a way to endure.  Once the pylon is destroyed, the Titan can be killed.

KILL EACH TITAN

Without the Pylons, the Titans will not be able to heal, regenerate, and shake off effects, so assuming you get this far, you can destroy them, or at least cause them to demanifest.

STOP THRAX

Whatever his plan, removing the pylons and killing the titans will begin to unravel what he is attempting.    I cannot give you specifics, but you must do what it takes to stop him.   Whatever he is planning, it will not be accomplished in mere minutes, but if he has more time than an hour, your peril goes greater with each passing minute.
While I have given you great detail about the Titans and Thrax’s overall plan, I am certain there may be other issues that arise.   Keep in mind time is of the essence, and you must use your wits to figure out what needs to be done.

My companions and I will arrive as quickly as possible to offer assistance.

-    Richard Camrys


 

Volunteering

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Last Updated (Monday, 09 January 2012 10:55) Written by Administrator Monday, 09 January 2012 10:39

Volunteers are critical to the Legynds game world.  We are offer a number of different ways to support the game.  Each of these options has various benefits.  Please review the options and let us know how you would like to help out!

Full Time Monstering

Benefits

  • 1 free buy back for any Legynds campaign.
  • For every 2 events that you full time monster, you will receive a free event at any Legynds campaign (We will still charge $20 to cover food costs)
  • 150 Resource points that can be used in any Legynds campaign.

Requirements

  • Must provide one week advance notice to get full benefits – Those who work full time without notifying us in advance will only get 150 resource points.
  • Must be available for the full weekend.
  • Must receive approval by the Entertainment Director at the end of the event.

Cost

  • If you provide one week advance notice, there is no cost to full time monster.
  • If you show up onsite without advance notice, we will happily accommodate you, but we will charge $10 to account for additional food.


Sunday Cleanup
Each event we will have 5 slots available to help support Sunday cleanup.  This is a critical role that allows us to continue to make use of state parks.  Because this is so critical, we have tried to provide valuable incentives for players to support this.  We are interested in a consistent group to support this, so we have offered additional incentives for groups who do this on a continual basis.

Benefits

  • 150 Resource points that can be used in any Legynds campaign.
  • If you assist with Sunday cleanup for  4 events in a row for either campaign (i.e. 4 Rosehaven events, 4 Second Dawn events, or a combination), you will receive an additional 600 resource points to be used in any Legynds campaign.
  • 1 free buy back for any Legynds campaign.

Requirements

  • Support cleanup tasks on Sunday from 9am – 12pm.
  • Cleanup includes kitchen, tavern, and cabin cleaning, as well as help packing up props and loading the truck.

Important Notes

  • Buybacks granted for helping the game operate under all normal rules for buybacks, such as only allowing a player to buy up to the max level for a game (Rosehaven = No Cap, Second Dawn = Up To Total # Of Events).
  • We will track all earnings, such that if we offer a greater award in the future, we will pro-rate work done and compensate folks appropriately.
 

The Woe Weaver

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Last Updated (Thursday, 02 February 2012 16:34) Written by Sean M. Thursday, 02 February 2012 16:05

Long ago….

Burnt flesh has a very distinct smell. The burnt flesh of the young even more so. Combine it with blood, spilt guts, cracked skulls and body waste and then multiply it by thousands. This is how the Xali, Second-Born of the great reptilian race found their sacred birthing grounds, Ixtaril, their senses assaulted by the holocaustic act that lay before them.

There was no wailing, no tears. The vast cavern, shaped by the greatest stone weavers of their age, was eerily silent. The Xali were careful in their walk, as if afraid to disturb the carnage before them. Each Xali made his way to the grounds where his mate and young would have been. The scene was the same for each. The Drokmar were complete in their savagery. Born and unborn alike, none escaped the brutality.

Finally, after some time, one found his voice. He was Uxtori, an elder of his people.

"The younger races are filled with passions and longings. They know not what they do. They can be guided…”
“NO”, hissed a voice, filled with raw hate and loathing. “No, we will not make excuses for this. We will not turn a blind eye. We have let so much go, because they are the younger races, and we the elders. But not this…never this.”

Other Xali nodded their heads in agreement with the new speaker. Siliak was well respected, one of the great stone weavers of their age. His way had always been a peaceful one, and had always bespoke tolerance when others had warned of the growing threat in the younger races. At this moment, there was no peace in him, only a quiet, building rage that demanded attention.

“The Immortal Empress saw fit to give us the greatest gift we have ever known, the gift of creating life. We, the second-born, her chosen to carry on her legacy. There is nothing more sacred we now possess than this gift. There is nothing more precious…”

Siliak lost his words, his grief threatening to overcome him. His reptilian eyes lingered over one spot in the massive cavern, the heat from those who once dwelled there fading, but still captured in the stone. It was the last tangible sign that his family once lived, yet even that was disappearing as the now cold blood was cooling the rock.  Rage centered him, an icy, calculating rage that opened all his senses, and made his choices easy.

“The younger races…” Siliak spat. “The younger races…what are they, really? They were not birthed by the World Serpynt and Immortal Empress. No, they were spawned when the Hydrus Star fell from the sky. They were not put here to live in harmony with the song. Instead, they offer sour notes. They were put here to test us, to keep us faithful to the song.”

Siliak’s brother, Shiraka, came to stand next to him, and put his hand on his shoulder. He looked into Shiraka’s eyes, and saw himself reflected back. His brother felt his rage, his hurt and grief. His brother knew what he was going to say next, and he approved.

“The Younger races are a plague upon the realms of the Immortal Empress and her get. They are a plague that must be expunged, for the sake of the elder races, for the sake of the First-Born and all of us who came before. We must cut them out, like the infection they are. They are disharmony, and we must make the song pure again.”

The facial expressions of the other Xali told Siliak they were with him. It was uncertain which Xali started it, but from one came a keening, a sound never heard before from their reptilian throats. One took up the sound, then another, and then another, until finally, all the Xali were keening, their grief being sung to the world. The wind carried the sound of thousands, and all that heard it trembled, for they knew something had changed.

__________________________________________________________

The two Xali stood upon the peak of the Jolym, overlooking the valley where their people were building great structures. It was Quilox, the longest night of the cycle, and the two moons Kal and Kel rode high in the heavens. Between the two Xali was an Oaxis, or swearing stone. At its base was an obsidian knife, and a bowl.

Shiraka looked at his brother, and knew that even with their recent failures, his brother was even more resolute than he had been that awful day. Yet there was something his brother was not telling him, he could tell. Whatever it was, Shiraka was sure this was the reason Siliak brought him here, with an Oaxis at that.

“What is it Siliak? What are you not saying to me that you should be.”

Siliak hissed, and his tail twitched angrily.

“The First-Born, Thraxpenzul, has denied us our vengeance. I went to him to procur his help against the younger races, and he flat refused. Out of all the First-Born, I thought he would help us, for he has had more contact than any others of his Get with the younger races and surely could see the threat and danger they possess. Instead, the great fool stated that I was mad, and my plan would bring ruin to all. He doesn’t see the threat. Once, I counted him as friend, but no longer. I will see him pay for his ignorance. The Hydrus can curse him as well.”

Siliak realized his brother was staring at him, his eyes wide at the wild ranting Siliak was exhibiting.

“Brother…we can only count on each other. We must pay the Drokmar and every one of the younger races with blood, to answer for the blood they spilt. We must be resolute. Even amongst ourselves others are now calling for us to stand down. For the sake of the young, and our mates…are you with me?”

Shiraka felt the raw hatred coming from his brother, and knew to deny him would be folly. With a nod to his brother, he picked up the obsidian knife, and cut his arm. Siliak did the same, and both mingled their blood over the Oaxis. As the blood ran down the stone, it collected in the bowl below. When the bowl was half full, Siliak picked it up.

“Immortal Mother, hear my plea. A great wrong was done to us, one that begets blood and more blood. I now swear a blood curse. I will wipe these lands clean of the taint of the younger races. I will cleanse our own people of this taint, as well as punish those who deny us, no matter who they are. No one will stand in our way, for we are the instruments of vengeance and we will reap a bitter harvest. Give us the strength to see this through, to the very end.” Siliak drank deep of the blood, and handed it to Shiraka, who stated his own words of a similar nature and also drank deep.

And thus began the terrible story of the Woe-Weaver and the untold destruction and sorrow that followed, with reverberations that would echo throughout time.

   

The Abyss Stares Back

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Last Updated (Wednesday, 01 February 2012 16:00) Written by Jay L. Wednesday, 01 February 2012 15:56

The horrific din of hammering filled the space, reverberating off the walls with a force of sound that resonated in his bones.   Hundreds of hammer heads striking massive metal plates unceasingly. It was all he could remember since he had come to this place.   How long ago that had been he did not know. It felt years to him, but it could have been only days he supposed.   He looked at his forearms covered in some black substance that had powdered from the work and covered him from head to toe in acrid stinging dust.   Rivulets of sweat ran down his brow from the blazing heat of the many forges around the room.   The only part of him not covered in sweat was the gleaming black and red gemstone implanted in his chest, just like every other laborer.   The gem gleamed in the shifting forge light as he worked.  A small army of grimy naked workers swarmed over the two massive armored forms, each carrying out their task, their doom.

The forge workers melted huge disorganized piles of raw metal ingots, weapons, jewelry, as well as precious black admantium ore and forged them into plates of metal that each radiated a strange purple light.  The bearers brought over the red hot plates from the forge and passed the material to the holders.  The holders used great tongs to hold the superheated plates against an area of the great armored form as directed.   The hammers beat the plate into the form with hundreds of hammer blows.   As each plate was added, it became part of the form itself, indistinguishable from the many other plates that had been added.  On and on the process went on.  No talking, no communicating, each worker knew just what to do as a voice inside their minds made the work clear for each task.   For each worker, there was only the work, amid the vast ringing and hammering.  Over and over, they labored at their task.   At last, when their bodies could take no more strain, they fell.   As each worker fell, their form was absorbed into one of the great armored giants before them in a great gout of purple flame and magic.   The gemstone went with them into the form.   Then, another waiting laborer stepped forward from the great mass of beings waiting in reserve and took the place of the fallen worker in the unceasing chain of labor.

He had not been able to think about what that end had meant for the others he had seen absorbed into the forms.   All he could think about was the hammering of each plate as it was presented.   He realized that he was probably the longest lasting worker in the great room.   All the others had likely come after him.  Again he wondered how long he had been here.  With no breaks, no food, and no rest, surely he could only last a week at most.   Though it felt as if years had gone by, surely it must be no more than a week.   Already he could feel his form weakening.  Soon his strength would fail, and finally he would be released.   He took small pride that he had made it longer than any other.   He who could not remember his own name, had made it most of a week, when so many others had failed in a mere day or two.  Just a few moments later he fell to the feet of the great black armored form he had been working on, all of his strength was gone, his form completely spent.  His body quickly turned to purple vapors and was absorbed into the great form.  The flawless black and red gemstone fell through the air for only a second, and then was absorbed into the great form as well.

He had in fact lasted 5 hours and 6 minutes.

This fact was not lost on the great purple many eyed form that loomed from a balcony over the vaulted room and watched.  The great lord used its many eyestalks to observe every action taking place in the massive forge works below it.  It monitored the incoming workers and materials, assigning each task to a worker under his mental control.  It had observed the last worker expire, and noted that its survival of just over five hours was a record.   The work itself consumed the workers’ forms quickly; ultimately passing their spirit force into one of the massive forms.   Of course his new discovery went along as well.  It assigned 2.3% of its mental faculties to determine a method to derive a more robust labor pool.   Currently it was using 39.7% of its total mental power to observe, manage, and refine the ongoing task below.  It was capable of dividing its faculties into many parallel thoughts to achieve maximum efficiency across as many tasks as it desired simultaneously.  With the 1.7% of faculties currently assigned to self analysis, it realized that it had been a long time since it had assigned such a vast pool of itself to a single task.

In parallel, the 9.7% of its faculties assigned to deductive reasoning regarding paradigm shifts confirmed its latest assessment of its planned course of action and determined that its plan had a higher than 80% chance of success.   The 5.3% of its faculty assigned to general inductive prediction used this information to reach a satisfying conclusion.  It would soon show the lesser beings the consequences of shifting paradigms, as while such changes closed many doors and possibilities, many more opened in most unexpected ways.

Below it, in the great room below, the unceasing toll of hammering continued as the titanic forms continued to absorb the void tainted life force of their creators.

 

Rose Chronicle: Volume II

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Last Updated (Wednesday, 01 February 2012 16:01) Written by Anita L. Monday, 23 January 2012 11:04

The month of Lodelyn had drawn to a close and once again the sounds of a quill scratching were heard on thick tome paper.  The robed figure diligently scribbling cannot be discerned though one can hear the figure mumbling to herself and even seems to be arguing aloud.  The handwriting style and perspective often shifts though the same figure continues to write unceasingly….


I witnessed the choices made by the heroes of Rosehaven as to which side to support in a response to a missive, either the Xendallus or the Garkana forces. I saw one image super-imposed over another composed of shadowy figures as I glimpsed aspects of the original Battle of  Je’Zail’s Reach. I observed  as the heroes chose to assault the Garkana forces in a fortified position, and eradicated Sir Loren Saravatum.  Fresh from their victory, they heard a bell and the first counter was placed within the Rose Rexanus. It was black.

Xenin Fel will recognize the arrival of these heroes to Rosehaven and understood that they will be critical to the final outcome of the Rose Rexanus. He will recognize that these were worthy men and women and will request a parlay.  He will send a formidable force led by General Silas Verdun and accompanied by Skarleth the Flayed, The Burned, and the Maglena banshee sisters. It will be made clear to the heroes that Xenin was a proponent for low levels of life force and by supporting the Xendallus factions in the upcoming choices he will hope to win him as his allies, but to not do so will be genocide.  General Silas Verdun will sit across the table from Cainnen Xendallus flanked by Winston and Ariston with the 600th. Other heroes of Rosehaven will gather around to listen.

Before a decision will be reached and an answer received, a massive, giant earth lizard will attack all gathered led by several zakiri.  The zakiri will gain information about this parlay so will plan to disrupt any chance for a potential alliance.  The Champions of Rosehaven will have talked among themselves and came to a decision after this battle.  When the parlay party returns it will be indicated to them that these heroes had no willingness to cooperate with the wishes of Xenin Fel.

The Lesser Unbounds are erratic and highly unstable. They engage in many antics, both mischievous and aggressive, in order to torment the heroes. An elegant lady invites several of the heroes to a tea party where they have to mind their manners or there are consequences.  Another older gentleman who called himself the Master of the House welcomes others to his home where they participate in games and tests of skill, knowledge, and magic through the night.

Yet other unbound find ways to possess the heroes, and only by passing them through a threshold is the unbound expelled. Hence, the heroes have more knowledge regarding the protective properties of a home.

The Unbound, Cadamus the Artificer, entered Rosehaven.  His perspective, as the creator of the Rose Rexanus was indeed unique. Though, he exhibited issues with befuddlement and confusion, the heroes soon realized that his memories though not all intact would certainly be vast if they could be recovered.  It was of note that the heroes later seemed to determine a way for him to gain limited lucidity

Orcs will take the field for a “parlay”; however, the heroes will quickly determine that this word will mean something different to the orcs.  Individual battles will ensue and the Champions will persevere which will earned them the right to speak to War leader Grond regarding Void.

A small group of heroes receives a missive regarding a strategic objective, the Brink. The valiant champions defend against waves of Xendallus forces in order to ensure that explosive traps are not placed which would have destroyed the supplies.  These supplies are critical to the forces of the Garkana.

Against overwhelming forces the heroes keep the Xendaluus soldiers at bay.  Upon returning to the safety of Rosehaven, a bell sounds as the second counter is placed. It is white.

The faedryn Fara roamed around Rosehaven impressing upon the heroes the importance of them founding groups within Rosehaven. Once, all within a group had signed the book under a specific group name coupled with their motto and chosen colors they gathered within the center of Rosehaven in a circle chanting their group name and motto. An aura infused into those gathered and the land recognized them as a Founded Group.

One of the more powerful Unbound will seem completely mad as he manages to summon lesser misshapen unbound while howling about his toys. The heroes around the tavern will be able to defeat these malformed unbound and as they were defeated the Toymaker will became more sane.  As he will be come more lucid he will lead others to a den of Caecus where they will be able to locate a gate.

In the history of the Battle of Gallindal, the retrieval of Sir Craetus Von Reinhardt, a very powerful reaver, was pivotal.  The valiant forces of Rosehaven fought off the Xendallus in their attempt to retrieve him.  It was a deadly battle but the heroes were victorious.  As they returned to Rosehaven, a bell rung and another white counter was placed within the Rose Rexanus.

Gathered heroes are unwitting witnesses to the assassination of both body and soul of Vhashtylos, often called Serpentlyn, once known as the Grand Councilor of the Empress of Scale, and remembered by many as one of the four founders of the Oathbound Phoenix Orders.

Sir Callimoor will spend a lot of time talking to each of the heroes about the long term choices and the meaning of the questions. His answers and the time he will take to speak to each will result in him being of great value to those who will seem confused or simply will need additional clarification.

The spirit of the privateer Doran Miles was able to remanifest itself and spoke to several heroes there about how their example and their efforts have encouraged and inspired others in the Kingdom of Garkana. He left Rosehaven with many anecdotes to share with his shipmates and others to regale them with his time amongst the heroes of Rosehaven.

With skill and cunning, an assorted group of heroes successfully rescues the Princess Nis’mael Demaeris, the daughter of the King of Delor, who is held captive by the forces of the Xendallus.  Against vast forces of reavers these champions returns and hears the knelling of the bells which heralda a white marble placed within the Rose Rexanus.

Outside the city limits of Gallindal, will lay a site of ruins and dilapidated ancient stones that for ages past will be known simply as “The Henge” in which many of the heroes of Rosehaven will fight the forces of the Xendallus in order to gain the portal network for Garkanas. The champions traveled to the Sargothian Grid via gate. Xenin Fel attempted to activate it, underneath Rosehaven to bring all the dead back composed of Xendallus and Garkana forces. To the surprise of all, Kadesh with his nethermancers were revealed to be within the center of the grid and quickly left with an item of importance.

Amidst a trail of lanterns which illuminated the night, the tragic story of the unbound were revealed as Zothallus led a large group of the heroes of Rosehaven between the veils in order for them to witness and gain more perspective into their plight.

The heroes have discovered more about certain aspects of Rosehaven and obtained additional information  regarding the Rose Rexanus. This artifact will be the scoreboard for deciding the fate of the world.  Counters were added to the artifact which would indicate factors of import for the new age.  The numbers of the counters this month seemed very high because of the strong activity of the Unbound.  The final total which were added to the Rose Rexanus for the entre mois were two blacks, five whites, one purple, one purple & gold, and one green.  The Champions of Rosehaven have discovered that though they are causing counters to appear within the Rose Rexanus, so are the other factions.

   
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